Sophisticated a PID control system as the flight cooked steeringĭoes, but it does usually get the job done, as driving has more The rover’s cooked steering doesn’t use nearly as (For Rovers) This is used to tell the rover’s cooked steering It’s a very bad idea to WAIT during the execution of the expression in a The ‘W’ or ‘S’ keys on a rover engages both the wheel driving AND the Not cause the torque wheels to engage as well. Unlike trying to drive manually, using WHEELTHROTTLE in kOS does Key when driving a rover manually under default keybindings.Ī negative value, up to -1.0, while THROTTLE can’t go below zero.Ī negative value means you are trying to accelerate in reverse. It is analogous to holding the ‘W’ (value of +1) or ‘S’ (value of -1) It is an entirely independentĬontrol from the flight throttle used with LOCK THROTTLE above. (For Rovers) This is used to control the throttle that is used whenĭriving a wheeled vehicle on the ground. Hope to evenentually restore this functionality. When the underlying KSP method was changed in a version upgrade. Just make sure it returns a valueĪbout lock steering and SAS : While kOS had previously supportedĮnabling SAS at the same time as locking steering, this functionality broke The expression used in this statement can be any formula and canĬall your own user functions. A value of 0.5 means the throttle is at the halfway point, and so on. A value of 0.0 means the throttle is idle, and a value of 1.0 means the throttle is at maximum. Where expression is a floating point number between 0.0 and 1.0. This sets the main throttle of the ship to expression. The special LOCK variables for cooked steering ¶ LOCK THROTTLE TO expression. Toolbar window to force kOS to stop taking control, letting the player The player with an emergency way to quickly click a toggle on the If Config:SUPPRESSAUTOPILOT is true, then none of the controls This method of controlling the craft consists primarily of the following two commands: CONFIG:SUPPRESSAUTOPILOT ¶ In this style of controlling the craft, you do not steer the craft directly, but instead select a goal direction and let kOS pick the way to steer toward that goal. Changed in version v1.1.3: kOS no longer throws an error if multiple parts attempt to set the valueįor more information, check out the documentation for the SteeringManager structure.
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