Many of the magic monkeys have effects that empower other towers around them, looking through which towers have these abilities will help you play off their strengths. With only the hero and magic towers available, you’ll have to go through rounds 3-80 with only 100 lives. As you get closer to the end you’ll face not only DDT MOAB bloons but also one BAD bloon. You will not be able to use any bonuses to gain lives. In addition, MOAB health and speed is increased beyond round 80. You begin at round 6 and have to make it all the way through without any mistakes, and if that wasn't tough enough, everything costs more. If any bloons get through you have to start all over. This means you need to be extra careful with your money, making the most of cheap towers to make it through 80 rounds. Late game and Freeplay are two distinct, yet often interchangeably used, terms in Bloons TD 6 describing high rounds. Half Cash doesn’t only apply to your starting cash, it also applies to your income from towers and popping bloons. You'd have to completely restructure your defense to make it past rounds like that, because at some point, attacking doesn't really do anything. That was before the freeplay ramping buff, and 412 is probably one of the highest. Focusing on MOAB defenses and quick attacks will be crucial to making sure you can get the bloons popped before they escape. The highest round ever is, I believe, 1,299 if reaching a round means you beat it. The already more difficult MOAB bloons are given a buff of extra HP making them harder to kill. The Double HP MOABs round is just as it sounds.
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